Safe havens where the party can go to rest, buy provisions, gather information, and begin adventures anew. These places ranges from small, semi-permanent camps on the frontier to entire kingdoms made up of many villages and estates. Locations in this section will always be friendly to the party and helpful when possible. A location in this section may not always stay in this section. Due to player actions a location may switch from a Safe Haven to a Hostile Territory and vice versa.
- Fallcrest – The town from which our party sets forth.